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    <title>News</title>
    <link>https://alamid-games.com</link>
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    <language>ru</language>
    <lastBuildDate>Tue, 20 Jan 2026 08:35:07 +0300</lastBuildDate>
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      <title>Coming soon</title>
      <link>https://alamid-games.com/tpost/8tc5l1he51-coming-soon</link>
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      <pubDate>Thu, 25 Jun 2026 22:00:00 +0300</pubDate>
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      <description>Coming soon</description>
      <turbo:content><![CDATA[<header><h1>Coming soon</h1></header><figure><img alt="" src="https://static.tildacdn.com/tild3466-3062-4964-b039-616630656564/ALAMID_GAMES.png"/></figure>Coming soon]]></turbo:content>
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      <title>AGGE 2024</title>
      <link>https://www.instagram.com/reel/DBakB2Ht2eD/?utm_source=ig_web_button_share_sheet&amp;igsh=MzRlODBiNWFlZA==</link>
      <pubDate>Thu, 19 Sep 2024 22:00:00 +0300</pubDate>
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      <description>We took part in the annual @agge_kz festival at the Baluan Sholak Sports Palace. Visitors could play the first demo of Illusionary Manor at the @gamelab.kbtu booth and even grab exclusive merch.</description>
      <turbo:content><![CDATA[<header><h1>AGGE 2024</h1></header><figure><img alt="" src="https://static.tildacdn.com/tild3039-3966-4030-a535-336666333834/Agge_2024.jpg"/></figure><div class="t-redactor__text">We took part in the annual @agge_kz festival at the Baluan Sholak Sports Palace. Visitors could play the first demo of <em>Illusionary Manor</em> at the @gamelab.kbtu booth and even grab exclusive merch.<br /><br />"It was our third year at AGGE, and the booth keeps growing each time. Together with us, mentee teams presented their projects — from pixel games inspired by Turkic mythology to horror and detective stories." - GameLab KBTU.<br /><br />Our game <em>Illusionary Manor</em> was also featured in the media, including Khabar TV and national newspapers.</div>]]></turbo:content>
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      <title>ComicCon Astana 2025</title>
      <link>https://www.instagram.com/p/DM9uSpCtpoa/?utm_source=ig_web_copy_link&amp;igsh=MzRlODBiNWFlZA==</link>
      <pubDate>Tue, 08 Jul 2025 22:00:00 +0300</pubDate>
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      <description>Players tested the demo, shared feedback, and even tried to “break” the game 😅. We collected reviews, compared results with AGGE events, and already see how we can improve.</description>
      <turbo:content><![CDATA[<header><h1>ComicCon Astana 2025</h1></header><figure><img alt="" src="https://static.tildacdn.com/tild6534-3161-4931-a439-663161306336/ComicCon2025_-_2.JPG"/></figure><div class="t-redactor__text">At @comicconastana we showcased <em>Illusionary Manor. </em>For the first time, three of our members presented the project on such a big stage:<br /><br />🎤 Ivan — Narrative Designer<br /><br />🎨 Mikhail — 3D Artist<br /><br />💻 Leila — UE Developer<br /><br />Players tested the demo, shared feedback, and even tried to “break” the game 😅. We collected reviews, compared results with AGGE events, and already see how we can improve.</div>]]></turbo:content>
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      <title>AGGE 2025</title>
      <link>https://alamid-games.com/tpost/oi3oz23pl1-agge-2025</link>
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      <pubDate>Sat, 31 May 2025 22:00:00 +0300</pubDate>
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      <description>Back at @agge_kz, this time with new insights and a stronger booth. We showcased Illusionary Manor, tracked how players interacted with it, and compared the feedback with AGGE 2024. </description>
      <turbo:content><![CDATA[<header><h1>AGGE 2025</h1></header><figure><img alt="" src="https://static.tildacdn.com/tild6662-3237-4761-b333-373532623166/Agge_2025.jpg"/></figure><div class="t-redactor__text">Back at @agge_kz, this time with new insights and a stronger booth. We showcased <em>Illusionary Manor</em>, tracked how players interacted with it, and compared the feedback with AGGE 2024.<br />Some categories showed impressive growth — proof that we’re moving in the right direction. In others, we found room for improvement and are already working on it.</div>]]></turbo:content>
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      <title>Khabar TV</title>
      <link>https://khabar.kz/ru/teleproekty/neoset/169106-poleznye-mobilnye-igry-sozdayut-kazakhstanskie-razrabotchiki-neoset</link>
      <pubDate>Thu, 30 Jan 2025 22:00:00 +0300</pubDate>
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      <description>Our projects and GameLab KBTU were featured on national TV channel Khabar. In the program “Useful Mobile Games Created by Kazakhstani Developers | NeoSet”.</description>
      <turbo:content><![CDATA[<header><h1>Khabar TV</h1></header><figure><img alt="" src="https://static.tildacdn.com/tild6238-6532-4237-b264-633031363635/photo.jpg"/></figure><div class="t-redactor__text">Our projects and GameLab KBTU were featured on national TV channel <strong>Khabar</strong>. In the program <em>“Useful Mobile Games Created by Kazakhstani Developers | NeoSet”</em>, we shared how we create games that are not only fun but also meaningful. It was an honor to show the growing power of Kazakhstani game development to a wide audience!</div>]]></turbo:content>
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      <title>Newspapers “Druzhnye Rebiata”</title>
      <link>https://druzhnyerebiata.kazgazeta.kz/news/31849</link>
      <pubDate>Mon, 13 Jan 2025 22:00:00 +0300</pubDate>
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      <description>“Kazakhstan’s gaming industry is still young, but already shows great promise” — this is how the article about us and GameLab KBTU teams begins.</description>
      <turbo:content><![CDATA[<header><h1>Newspapers “Druzhnye Rebiata”</h1></header><figure><img alt="" src="https://static.tildacdn.com/tild6231-3635-4233-a435-636430626631/Newspaper.jpg"/></figure><div class="t-redactor__text"><em>“Kazakhstan’s gaming industry is still young, but already shows great promise”</em> — this is how the article about us and our teams begins. The newspaper highlighted the boldness of our ideas, the social impact of our stories, and the fresh perspective of young developers from GameLab KBTU and ALAMID Games. For us, it’s a sign that we’re moving in the right direction.</div>]]></turbo:content>
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      <title>Indie Game Movement podcast</title>
      <link>https://alamid-games.com/tpost/ob80k5xh11-indie-game-movement-podcast</link>
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      <pubDate>Tue, 30 Sep 2025 22:00:00 +0300</pubDate>
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      <description>🎙️ We’ve got great news — we took part in the Indie Game Movement podcast! Our game designer, Ivan Voitovich, joined the episode to talk about the creation of Illusionary Manor, our studio’s journey, and the challenges of indie development.</description>
      <turbo:content><![CDATA[<header><h1>Indie Game Movement podcast</h1></header><figure><img alt="" src="https://static.tildacdn.com/tild3137-3032-4230-b133-613462356632/Indie_Podcast.jpg"/></figure><div class="t-redactor__text">🎙️ We’ve got great news — we took part in the Indie Game Movement podcast! This was our very first experience with such a format, and it turned out to be incredibly exciting and productive. Everything went smoothly and naturally, and most importantly — we were able to share our experience and perspective on game development.<br /><br />Our game designer, <a href="https://www.linkedin.com/in/ivan-voitovich-56a596302/" target="_blank" rel="noreferrer noopener">Ivan Voitovich</a>, joined the episode to talk about the creation of Illusionary Manor, our studio’s journey, and the challenges of indie development.<br /><br />The episode is available at the link below 👇<br />🔗 <a href="https://www.rengenmarketing.com/podcast/purposeful-game-design/" target="_blank" rel="noreferrer noopener">Turning Puzzles Into Player Retention Tools with Ivan Voitovich</a><br /><br />Huge thanks to the organizers for the invitation — this was truly valuable for us 🙌</div>]]></turbo:content>
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      <title>The Train Parable in Malta</title>
      <link>https://www.linkedin.com/posts/gamelabkbtu_gamelabkbtu-digra-gameresearch-activity-7361343831910359061-We32?utm_source=share&amp;utm_medium=member_desktop&amp;rcm=ACoAADDD3OkB4sl6vs8sQso4tSwA05nN4skA6A8</link>
      <pubDate>Sun, 29 Jun 2025 22:00:00 +0300</pubDate>
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      <description>"The Train Parable" is an atmospheric narrative exploration game developed in Unreal Engine 5 for GameLab KBTU. They presented a demo at the DiGRA conference in Malta.</description>
      <turbo:content><![CDATA[<header><h1>The Train Parable in Malta</h1></header><figure><img alt="" src="https://static.tildacdn.com/tild3035-3933-4634-a436-353937633637/_new.png"/></figure>"The Train Parable" is an atmospheric narrative exploration game developed in Unreal Engine 5 for GameLab KBTU. They presented a demo at the DiGRA conference in Malta.]]></turbo:content>
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      <title>AlmaCon 2025</title>
      <link>https://www.instagram.com/p/DRg8vgdjdva/?utm_source=ig_web_copy_link&amp;igsh=MzRlODBiNWFlZA==</link>
      <pubDate>Sun, 16 Nov 2025 10:00:00 +0300</pubDate>
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      <description>On November 16, we made our first official appearance as ALAMID Games at AlmaCon 2025, supported by GameLab KBTU.</description>
      <turbo:content><![CDATA[<header><h1>AlmaCon 2025</h1></header><figure><img alt="" src="https://static.tildacdn.com/tild3136-6261-4133-b430-646535393130/_.jpg"/></figure>On November 16, we made our first official appearance as ALAMID Games at AlmaCon 2025, supported by GameLab KBTU.]]></turbo:content>
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